

Forever more, we had a sturdy set of icons in easy reach. Just four years later, Blizzard would release World of Warcraft and completely revolutionize the way they designed RPGs.
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You can map two abilities to both the left and right click, while the rest of your spellbook is condemned to standby status on the F1 through F8 keys. I'd forgotten that Diablo 2 arrived before the action bar revolution.

Honestly, that's downright revolutionary when compared to the constant sales pitches sucking the joy out of just about every other experience available on live servers. No auction house economy or crafting matrix gets in the way. We're out here killing zombies and studiously comparing the blue trident on the floor with the one currently attached to our character sheet. But this remaster is proud to be a dinosaur, with no monetary retrofitting around the edges to bring it further into the 21st century. We log in to be bombarded with timed storefront discounts, a cutthroat cosmetics market, and a litany of different currencies and stat tiers crowded on the home screen that makes us go cross-eyed.

The modern game industry frequently saddles all the fun parts of games with depressing stat grinds. That's probably my favorite thing about Diablo 2: Resurrected. With the right group of friends, you might find yourself running multiple dungeons over and over again, desperately excavating the most remote corners of the loot table. This game took over countless lives at the turn of the millennium, and it still has the capacity to dominate your time in 2021. The real Diablo 2 grognards stick around long after the credits roll to max multiple characters to the staggering level 99 cap.
